Mechanics
This document describes the PlayArena mechanics that govern participation, progression, and token-related mechanics within the Krang PlayArena.
These systems apply across all games hosted in the PlayArena unless explicitly stated otherwise.
Participation Requirement
Participation in PlayArena games requires holding a minimum amount of KRANG.
- Users must hold at least defined dynamically in their connected wallet
- The requirement is evaluated at the time of participation
- Wallet balances are read-only and are not modified by gameplay
This requirement is intended to ensure aligned participation within the ecosystem.
Play Credits
Play Credits are required to participate in games within the PlayArena.
Initial Allocation
- New users receive 25 Play Credits upon account creation
- Credits are credited directly to the user account
Daily Credit Claims
Users can claim Play Credits on a daily basis at no cost.
- The number of claimable credits depends on the user's Krang Holder Level
- Daily claims are subject to platform-defined limits
- Unused credits do not guarantee accumulation beyond defined caps
Play Credits are an internal participation unit and are not transferable.
Burn Jackpot
The Burn Jackpot is a system designed to support transparent and verifiable token burns driven by gameplay activity.
Gameplay Contribution
- After each completed game session, the player’s score is converted into a burning score
- The burning score is added to the global Burn Jackpot pool
- The conversion rate depends on the user’s Krang Holder Level
Monthly Burn Process
- At the end of each calendar month, accumulated tokens are burned
- Tokens are sent from the Burn Reserve Wallet to a designated dead address
- All burn transactions are publicly verifiable on-chain
Users do not burn their own tokens.
All burned tokens originate exclusively from the Burn Reserve Wallet.
Krang Holder Levels
The Krang Holder Level defines how a user interacts with PlayArena systems.
It affects:
- the number of daily Play Credits that can be claimed
- the percentage applied to the burning score after each game
Holder levels are determined by the value of KRANG held in the user’s connected wallet.
Holder Level Classification
| Level | KRANG Holdings (Value) | Burn Multiplier | Daily Play Credits |
|---|---|---|---|
| Plankton | Up to $10 | 10% of score | 3 |
| Shrimp | Up to $250 | 25% of score | 4 |
| Fish | Up to $1,000 | 50% of score | 5 |
| Dolphin | Up to $10,000 | 100% of score | 6 |
| Whale | More than $10,000 | 500% of score | 10 |
Holder levels are evaluated dynamically and may change based on wallet balances.
Challenges
Challenges are structured events that allow users to earn rewards through validated participation.
Daily Challenges
- New challenges are published daily
- Participation is optional and subject to eligibility rules
- Challenges may be game-specific or platform-wide
Rewards
Depending on the challenge configuration, users may receive:
- KRANG tokens
- Play Credits
Rewards are distributed:
- only after successful validation
- directly to the winners
- immediately upon challenge completion
All reward distributions follow predefined rules and are executed via official project wallets.
Validation and Fairness
All core systems operate under server-side control.
- scores and burning values are validated server-side
- reward eligibility cannot be manipulated client-side
- abuse prevention and rate-limiting mechanisms apply
These measures ensure fairness and consistency across the PlayArena.
Summary
The PlayArena core systems define how users participate, progress, and contribute to token-related mechanisms within the Krang ecosystem.
Play Credits regulate access, the Burn Jackpot links gameplay to transparent supply reduction, Holder Levels define participation strength, and Challenges provide structured reward opportunities.
All systems are rule-based, verifiable, and enforced at the platform level.