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Starhunter

Starhunter is a skill-based arcade game available within the Krang PlayArena.
The game focuses on reaction time, movement precision, and sustained performance across a single session.

Players control a character that collects falling stars while avoiding dynamic hazards.
The objective is to achieve the highest possible score before the session ends.


Gameplay Overview​

In Starhunter, stars continuously fall from the top of the screen.

  • each collected star increases the player’s score
  • once all stars are collected, a new wave spawns
  • additional hazards may appear as the game progresses

Gameplay continues until the player collides with a hazard or the session ends.


Scoring System​

The scoring model is simple and deterministic.

  • +5 points are awarded for each collected star
  • scores are accumulated over the duration of the session
  • final scores are evaluated server-side

Only validated scores are eligible for leaderboard placement or reward mechanisms.


Hazards​

As the game progresses, bombs may appear on the playfield.

  • bombs move dynamically and unpredictably
  • collision with a bomb immediately ends the run
  • hazard behavior is independent of player score or wallet balance

Avoiding hazards is a core skill component of the game.


PowerStar Mechanic​

A special PowerStar may appear during gameplay.

PowerStar Conditions​

  • a PowerStar spawns every 250 score points
  • only one PowerStar can be active at a time

PowerStar Effects​

When collected:

  • the player becomes invincible for 5 seconds
  • all active bombs are removed from the playfield
  • normal gameplay resumes automatically after the effect expires

The invincibility duration is fixed and cannot be extended or stacked.


Controls​

Starhunter supports both desktop and touch-based input methods.

Desktop (Browser)​

  • Arrow keys for movement

Touch Devices​

  • Virtual joystick for directional control

Control schemes are automatically adapted based on the device.


Session Rules​

Starhunter operates within standard PlayArena session constraints.

  • sessions are time-limited
  • scoring and events are validated server-side
  • client-side manipulation does not influence final results

If participation requirements are not met, the game may run in Trial Mode with limited duration.


Integration with PlayArena Systems​

Starhunter is fully integrated into the PlayArena infrastructure.

  • Play Credits may be required for participation
  • scores may contribute to challenges or burning scores
  • KRANG balances do not affect gameplay mechanics

All integrations follow platform-wide rules as documented in the PlayArena section.


Summary​

Starhunter is a reaction-focused arcade game emphasizing precision, timing, and consistency.

Its mechanics are intentionally simple, while difficulty emerges through dynamic hazards and sustained gameplay.
The game serves as a foundational example of how skill-based games operate within the Krang PlayArena.